The shared rule
G is the official awaken input. You need the ultimate bar. During the transformation cutscene the documented ultimates grant a period where you are not taking normal damage. After the cutscene you fight with awakening moves until the form ends.
Awakening Outfit, a separate gamepass, lets you display one of your owned Roblox outfits during that form. It does not change the moves.
What each ultimate is for
| Character | Ultimate | What you gain | Known limit |
|---|---|---|---|
| Martial Legend | Dragon's Fury | Awakening aura, Dragon Blitz, Dropping Fang, Skyfall Bomb, Draconic Honor | About 60 seconds. Startup and ending winds deal listed damage. |
| Jun | No More Games | Savage Fangs, Phantom Sever, Piercing Tempest, One Inch Punch | One Inch Punch is one use if it lands. The Piercing Tempest variant is the documented 100 percent confirm. |
| Shinji | Warrior's Grief | Iron Onslaught, Lightning Rampage, Draco Meteor, and a fourth slot discussed as Volt Drive | The transformation has a lightning wave at the end. Several ult moves can be cancelled on startup. Volt Drive's live numbers are not published. |
| Virus Overlord | Fatal Corruption | Cryptic Rushdown and Viral Cut, plus two slots still marked unknown | An update-day showcase described two awakening moves, the animation, and a special, and no finishers. |
When to press G
Press G after you have block advantage or after a knockdown, not while you are already in a blockstring. Martial Legend's form is a 1v1 damage window. Jun's form is where the inescapable One Inch Punch variant lives, so save it for a clean Piercing Tempest. Shinji's form is the swing tool: Iron Onslaught and Draco Meteor are the large confirms, and both can be cancelled if you see a counter. Virus Overlord's form is unfinished in public notes, so treat it as two real moves plus unknown slots rather than a complete ultimate.
Practice without wasting a public match
Private Server+ can give awakening points, remove them, force the form, or make it infinite. Use that to see the cutscene and the move once. Public damage still has cooldowns, evasives, and block, so an infinite-awakening dummy is not a ranked result.
Older Shinji behavior that is gone
Before Shinji had real awakening moves, the bar could reset base cooldowns. Players used Nunchuck Flurry, reset it, and climbed to the mountains. That was patched when the real awakening arrived. Do not follow climb routes that depend on a bar reset.
