Characters

Shinji moves, variants, and combos

Shinji is the free rushdown kit: four base moves, a reset on Flashstep Fury, and an ultimate called Warrior's Grief.

Shinji moves, variants, and combos

Shinji is the free rushdown kit: four base moves, a reset on Flashstep Fury, and an ultimate called Warrior's Grief.

Access

Shinji joined as the Early Access character on 23 March 2025 with Nunchuck Flurry, Body Flicker, Lightning Flash, Flashstep Fury, and a wall combo. On 17 October 2026 the character became free, alongside a combat and hitbox pass and the Virus Overlord Early Access kit. Community footage from that day also showed base finishers and a Body Flicker into move 3 variant. Exact post-patch percentages have not been republished, so the numbers below are the earlier move notes.

Shinji is from Combat Gods, the same series as Jun. The playstyle is rushdown and multi-target pressure. The M1 chain is a right hook, a left jab, a figure-eight nunchuck hit, and a spinning hook kick. Listed M1 damage is 15 percent. The nunchuck swing is one M1 even though it shows two hits, so the chain is still four M1s.

Base moves

Move Damage Cooldown Block and hit notes
Nunchuck Flurry 17% 30s Does not bypass block. Hits ragdolled players and can hit several people. A ragdoll cancel escapes it and does not grant the Flashstep Fury reset.
Body Flicker 13% 20s Does not bypass block and does not hit ragdolled players. Electrifies people in the path, then they roll in a random direction. Leaves you on your third M1.
Lightning Flash 15% 25s Bypasses block. Hits ragdolled or grounded players. Roundhouse, knee, leg, then a dropkick.
Flashstep Fury 8.5% 20s, or a reset Blockable. Hits a radius, including ragdolled players. You can walk slowly during it. Whiffing has endlag.

Lightning Rage is the passive. If Flashstep Fury is on cooldown, landing Nunchuck Flurry or Body Flicker can reset it. A small bar then takes about 50 seconds before that reset is available again. Using the reset just as the bar finishes does not refresh it. The same bar has been suggested for Volt Drive, but that part is not confirmed.

Ultimate

Warrior's Grief plays the village cutscene and a lightning return. Listed damage is 29 percent of the bar, with a short electric wave that stuns and knocks up if you are close at the end. You are not damaged during the cutscene.

Awakening move Listed damage Cooldown Practical note
Iron Onslaught 83% / 66% / 5% 35s Cutscene confirm. Cancelable until the eyes flash blue. Only the first and third lunges start the cutscene. Jun can answer it with One Inch Punch if you throw it in their face.
Lightning Rampage 36% total, 23% if the charge misses 15s Charge shockwave is blockable. Hits ragdolled players. Cancelable on startup.
Draco Meteor 68% on a direct land, 22% as nearby AoE 33s Aimable dive. Farther travel reduces damage unless you land on the target. Startup can be cancelled.
Volt Drive Unknown Unknown The public move page marks this as a teaser assumption, not a measured live move. Do not build a combo around an unpublished number.

Players can evasive out of Nunchuck Flurry and Body Flicker. Ultimate moves can be cancelled. A March 2025 balance pass forced Flashstep Fury onto the third M1, raised its startup and endlag, and lengthened the wall-combo cooldown. A 17 October 2026 showcase also described a smaller head hitbox on a force-style move. Re-test any one-shot you learned before that date.

Routes that match the kit

These are community strings, not developer combos. They need the opponent to miss the evasive, and they may have changed when hitboxes changed.

  • Reset route: front dash, M1s, downslam, Nunchuck Flurry, Flashstep Fury, Body Flicker, Flashstep Fury again, then Lightning Flash. The second Flashstep Fury requires the blue reset bar to be ready.
  • Block check: if they are holding F, stop the string. Only Lightning Flash is documented as a block bypass. Holding block is the standard answer to Shinji.
  • After Body Flicker, the victim is not stunned for the whole roll. They can ragdoll-cancel sideways and M1 you during your delay.

Against groups, everything except the single-target focus of Lightning Flash can catch extra players. Lightning Flash can still clip people standing on its path. Nunchuck Flurry can reach a dojo roof. Staying up there too long knocks you off unless you hold M1.

Use Jun's ultimate as the danger state. Do not throw Iron Onslaught into a Jun who still has One Inch Punch.

FAQ

Frequently Asked Questions

How do I earn Gold?

A normal kill gives 10 Gold. Pro servers, which require 750 kills, add 20 percent extra Gold per kill. An active killstreak of 10 or more also adds extra Gold. VIP cuts Gold shop prices by 15 percent.

Is Shinji free?

Yes. The Free Shinji update scheduled for 17 October 2026 at 16:00 UTC made Shinji a free character. Martial Legend has been free since launch, and Jun has been free since 23 March 2025.

Are there working codes?

No published code list exists, and public checks through October 2026 say this game has no redemption box. Gold comes from kills, not from codes copied out of other Roblox games.

How do I awaken?

The official keybind is G. Awakening spends the ultimate bar and swaps you into that character's ultimate moves for a limited time. Martial Legend's Dragon's Fury is documented at about 60 seconds.

Who can I play without a gamepass?

Martial Legend, Jun, and Shinji. Virus Overlord is the Early Access character that followed free Shinji. Kratos is limited to developers and top donators. Black is listed as the next Early Access character and is not a current unlock.