Who this is
Martial Legend's full name in the character notes is Jin. The fighter shipped with the game, is original rather than from an anime, and is the recommended first character because the moves do not have real variants. Dragon Rush has two visual endings that behave the same.
M1 damage is listed at 14 percent: punch, spinning backhand, punch, low kick, with a black-and-white trail.
Base moves
| Move | Damage | Cooldown | Rules |
|---|---|---|---|
| Dragon Rush | 16% | 23s | Does not hit ragdolled players and does not break block. Low to medium endlag on a miss. |
| Tiger Palm | 12% | 20s | Breaks block and can hit ragdolled players. Very little whiff recovery. A ragdolled target flies less far, so a dash can extend. |
| Panther Combo | 15.5% | 23s | Does not hit ragdolled players and does not break block. Moderate whiff recovery. |
| Triple Kick Counter | 11% | 20s | Stance counter. Three kicks, the last one knocks away. A successful counter starts Flow State. Missing the stance leaves you open. |
| Wall combo | 18% | 5s | Knee, kick, two punches, tornado kick. |
Flow State, added 23 March 2025, raises M1 speed and walk speed and shows an aura after the counter lands. This is the character's passive. The same update added the awakening aura.
Dragon's Fury
The ultimate sits you down, builds a yin-yang storm, and lasts about 60 seconds. The opening wind is listed at 24 percent and the end of the storm at 13 percent.
| Move | Damage | Cooldown | Note |
|---|---|---|---|
| Dragon Blitz | about 57% | about 27s | Elbow, punches and kicks, then a launching kick. |
| Dropping Fang | 22% | 20s | Backflip kick, then a stomp. The stomp's AoE is listed between 15 and 23 percent inside that total. |
| Skyfall Bomb | 45% | 23s | Punch, uppercut, grab, head-first slam. |
| Draconic Honor | 100%, or 70% if blocked | 40s, or no second use if it lands | Startup can be cancelled. The bite hitbox was lengthened on 24 December 2024. |
Practical confirms
- After four M1s, Panther Combo adds damage, but it is ping sensitive. An uppercut into Panther Combo is the safer version.
- Near a wall, Panther Combo plus a dash starts the wall combo without the full M1 string.
- After Triple Kick Counter, a side dash into Dragon Rush is described as a true extend. A side dash into M1 is less consistent.
- Tiger Palm on a downed opponent, from directly above them, is a community extend. It uses the fact that Tiger Palm hits ragdoll.
- A general uplift is 3 M1s, jump, uppercut, then a move. Some moves do not connect. Test it on a dummy before you spend it in a public fight.
Martial Legend's anti-team tool is an area hit, not a clone. The kit is still aimed at 1v1. Panther Combo and Dragon Rush are the moves with enough commitment protection to steal a turn back from a second attacker. If two people are jumping you on purpose, Jun or Shinji have clearer multi-target tools.
The counter stance is readable. Turn away and it whiffs. Do not throw it on reaction to every dash.
